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1. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Just change anoms. Make each wave have a standard completion time at 1500 dps. If you kill stuff faster, you will have to wait until next one spawns. Say you have a wave timed at 5m. If you finish it in 5 or more new wave spawns immediately. If y...
- by Eileen Black - at 2017.06.10 06:16:52
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2. Sticky:Strategic Cruiser Focus Group Working Thread - in Upcoming Feature and Change Feedback Center [original thread]
Although I'd hate to see my superoptimized 10/10 solo runner T3cs go, those changes look great. I am thinking that maybe the probe should not be part of the cloak and instead tied to electronics like it is right now; Combat probing T3Cs in norma...
- by Eileen Black - at 2017.05.30 17:49:20
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3. Sticky:[New structures] Market hubs and drilling platforms - in Player Features and Ideas Discussion [original thread]
Slapping a pi face onto moon mining makes the most sense imo. Give current good moons good amounts of m0 and worse moons smaller amounts of m0s. Reactions should be made like pi -on moons. Drilling platform would serve as a poco and alchemy react...
- by Eileen Black - at 2017.01.12 08:38:32
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4. Combat Refitting Change: PROS, CONS. - in Player Features and Ideas Discussion [original thread]
You could always make timers for that - 60s to refit a mod mid-combat might cool down the crews timelines:P
- by Eileen Black - at 2015.12.31 09:36:34
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5. Sticky:Dev blog: I feel safe in Citadel city - in EVE Information Portal [original thread]
How to abuse this in WH space: 1. Build some carriers and dreads in a C4 WH, 2. Destroy your outpost(probably unrigged) 3. Wait for new inhabitants to move in, 4. Watch them get richer and richer, 5. Rebuild outpost, transfer assets, 6. Surpri...
- by Eileen Black - at 2015.08.15 20:18:14
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6. Sticky:Dev Blog: Balance Changes Coming In Scylla - in EVE Information Portal [original thread]
Nerfing buffers on T3s - cool idea. Nerfing Ishtar DPS with sentries - not liking(I fly one:P) but I guess it's neccessary, those were OP. Why not remove drone assist altogether though? Solves *soooooo* many problems at once without touching muc...
- by Eileen Black - at 2015.02.28 10:08:07
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7. Sticky:Dev blog: UI Modernization - Icon Strategy - in EVE Information Portal [original thread]
Looks great, certainly a good direction, BUT: 1. remove the 4 brackets around the icon - messy. 2. Instead of making all those different icons, make a base and a modifier : Base small hull with a destroyer modifier Base medium hull with a battl...
- by Eileen Black - at 2015.02.26 23:35:32
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8. The problem with "Project Legion" - in Player Features and Ideas Discussion [original thread]
1. put TL;DR into the original first post. 2. I did read the whole thing and it does make sense, although I think that separating the games is an issue. What I mean here is - - attacker drops a consciousness transfer beacon thing, and I would wa...
- by Eileen Black - at 2015.01.24 20:08:57
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9. Rationalising the skill training & implants sytem - in Player Features and Ideas Discussion [original thread]
Well - It seems to me like it's not an attribute problem but a remap problem. What if CCP did it so that you can change your profile by setting what you want to have and it aligns towards that by 1 point every 2 days as such Target: 27/17/21/17/1...
- by Eileen Black - at 2014.12.19 17:32:40
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10. Why not randomize all missions? - in Missions & Complexes [original thread]
Not to put more DPS on. Maybe slightly. Mostly make them more diverse and add new, interesting gameplay mechanics. Disagree about no storytelling. randomized missions can have the same or even better story t tell if done properly. As for DPS bein...
- by Eileen Black - at 2013.11.08 18:53:00
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11. Why not randomize all missions? - in Missions & Complexes [original thread]
I was skipping harder L4s and doing the easier L4 and after skipping, I was going back to L3s which I did with no problems in my myrm. Mind you, it was a rail myrm with barely any drone skills :P Worked well enough. Now, in my dominix I bought f...
- by Eileen Black - at 2013.11.08 12:01:00
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12. Why not randomize all missions? - in Missions & Complexes [original thread]
Yes, what you say is valid. What I want is to prevent situations like: you aggro one group and others just sit there doing... nothing. kind of pointless, no? So full room aggro on entry always, spawns that trigger *logically* (example is the curre...
- by Eileen Black - at 2013.11.08 10:44:00
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13. Why not randomize all missions? - in Missions & Complexes [original thread]
Current missioning: Open up eve-survival Read what to do Do it with minimal effort fly away and get another mission(possibly salvage) New missioning: Warp to the site, say serpentis L4: A) spawn with a few long range BS (60km+) B) spawn close b...
- by Eileen Black - at 2013.11.07 15:07:00
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14. Transsexuals in space - in Player Features and Ideas Discussion [original thread]
Well... basically I created this character a looong time ago. I'm now married and want to get my wife onboard... and would like to change the gener(and possibly name) of my character. Just an idea,
- by Eileen Black - at 2013.10.22 05:51:00
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